Category Archives: software

community arts design research software teaching

What I do these days

Many people have asked me what I do these day. To respond to a request from my home department at UVa, I wrote a blurb about my job earlier today. I’m sharing it more broadly to show how I’m utilizing my graduate training in music studies (ethnomusicology!) and digital humanities and give visibility to postdoctoral careers outside of the conventional academic path.

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Me at work, photo by Sonia Hsu

As an ACLS Public Fellow, I work with the City of Los Angeles Department of Cultural Affairs (DCA). I use the phrase “research & design” to encapsulate my role here at DCA. The goal of my fellowship is to help the department augment its digital relevance by developing information systems and resources to increase public engagement and transparency. I hope to contribute to the early efforts of establishing the department as a public cultural broker in the information age, shifting the role of government away from a regulator to an enabler and educator.

At work, I ask prickly questions about the intersection among the arts experience, civic participation, and technology. Combining my training in ethnomusicology and digital humanities, I spend my days making sense of data culture at the city and understanding large amounts of arts and cultural data from various departmental programs. I research innovative forms of information technologies across sectors, keeping abreast of academic and public discourse about the ethics and civil rights concerning information culture. My research produces recommendations for data and information system redesign. I help implement some solutions by generating prototypes for arts data mapping and impact data storytelling, for instance. I also engage in staff education through teaching new methods of research, analysis, and communication including geospatial information system (GIS), digital photo story, and data visualization. My recommendations often speak to social issues related to culture and technology touching on topics such as big data, public-private partnerships, gentrification, and neoliberalism. I strive to make effective procedural and occasionally programmatic recommendations based on my observations and participation of municipal work, as the city government transitions into a new information era.

Within DCA’s divisional structure, I work closely with the Marketing and Development Division. Currently, I’m co-leading the departmental website project with our Assistant General Manager and Communication Director with the goal to design a suite of digital services. To help increase transparency and build trust among our constituents and related stakeholders, I manage social media (@culture_LA) and develop digital communication guidelines, articulating the department’s mission and impact to the public.

Additionally, I serve as the department’s liaison with the Mayor’s Office, consulting and developing inter-departmental projects including the Open Data initiative and the Great Streets program. I interpret Mayor’s requests for data-driven approaches to quantify arts and cultural programming and design possible implementations that are sensitive to the richness and sometimes immeasurability of cultural experiences.

Aside from my work with DCA, I continue to publish my research and lead digital and public scholarship projects including Movable Parts, a socially engaged maker project; and Paperphone, a scholarly audio app funded by Duke’s Franklin Humanities Institute. I also write songs and perform in Bitter Party, a band that reanimates my research findings related to Asian American melancholia and postcolonial wartime musics.

building design software

A New Paperphone Site

We built a site to anticipate for our official launch for Paperphone. We have populated the site with tutorial videos and texts, and contextual information about the project. This full site would make our final launch — scheduled on Monday March 17th Wednesday March 19th — more effective and compelling.

http://beingwendyhsu.info/paperphone/

building design performance software

More Paperphone beta: fixed presets & key controls added!

Jonathan and I did some development work based on the feedback we got from you the last couple of days. We are releasing a second beta version of Paperphone. [Read about design ideas and background related to Paperphone.] In this version, we improved the user interface, added key controls and fixed presets, and resolved a Windows Runtime issue.

The new interface should be a little more intuitive than the previous one. I took some time to study the GUI (graphic user interface) of Ableton Live and came up with a new wireframe. We moved the master controls to the right edge of the frame, and rotated the volume indicators and controls to be vertical. We also color-coded the presets areas to be purple.

Paperhone: GUI beta2a
Paperhone: GUI beta2a

With the preset functions,  you can now experiment with effect presets that we have designed. These fixed presets include: megaphone, robot, archive, spacey, artifact, intercom. If you have suggestions for effect presets, please send us a screenshot of your settings along with a name suggestion for the preset. We would love to hear about your effect design in terms of sound, concept, and even implementation!

Per our tester Gabriel’s (@SanNuvola) suggestion, we added a feedback feature so that the user can take a live signal from the microphone, and then feed that back into the system to create a loop of “cumulative noises & silence.” Please use with cautions.

Lastly, we added a series of key controls so that the user can control the settings by hitting keys on their computer’s keyboard. For instance, you can click on the first letter of the effect name to turn on/off effect 1 (e.g. click “r” to activate reverb). You can also navigate through the preset menu via the arrow keys on the keyboard. Specific instructions are included in the patch.

Off you go, it’s play time!

Download Paperphone beta2 (.mxf 14mb)

System Requirement: Max, or Max Runtime. [If you don’t already have Max on your machine, please download Max Runtime to run the Paperphone patch.]

We value your feedback. If you have time, please respond to the following:

  • Which of the effects and effect combination are effective, fun, and useful? If you can, please share screenshots of your effect settings (and potential names of your preset configuration).
  • If you have time, please also help us develop its user experience by describing scenarios in which you would use Paperphone: thinking through the kind of prose + effect combination (which configuration of buttons to activate, how would you configure your presets, how would you navigate the controls throughout a paper, etc).
  • Does the interface seem intuitive to you? What can we do to improve it?

 

building design software

Paperphone: beta release!

Paperphone, user interface beta version
Paperphone, user interface beta version

Jonathan and I are excited to release our first beta version of Paperphone!

Paperphone is a scholarly voice playground. It is a vocal effect processor designed for scholarly papers. Designed to transform the role of the voice in scholarship, the user could apply audio effects (including distortion, reverb, echo, vocoder!, etc) to their voice during live paper presentations. Read about the rationale behind the project.

At this point, we are looking for feedback on its usability. We want to know what you think of the user interface and sound design.

  • Does the interface seem intuitive to you? What can we do to improve it?
  • Which of the effects and effect combination are effective, fun, and useful? If you can, please share screenshots of your effect settings (and potential names of your preset configuration).
  • If you have time, please also help us develop its user experience by describing scenarios in which you would use Paperphone: thinking through the kind of prose + effect combination (which configuration of buttons to activate, how would you configure your presets, how would you navigate the controls throughout a paper, etc).

We would be grateful if you would provide your feedback in the next couple of days, say, by this Monday March 3. Please email me your feedback at wendy dot f dot hsu at gmail.

Paperphone is built in the Max environment. If you don’t already have Max, you can download Max Runtime to run to the patch. Instructions for Paperhpone are included on the app’s interface. If you have Mira, the iPad controller for Max, you could control Paperphone using Mira. There may be bugs in the connection between Mira and Max, however.

Download Paperphone (.mxf 20MB, beta1)

To download Paperphone, check out this post.

Thanks for your support for the project. We are moving right along.