Tag Archives: Paperphone

building design software

A New Paperphone Site

We built a site to anticipate for our official launch for Paperphone. We have populated the site with tutorial videos and texts, and contextual information about the project. This full site would make our final launch — scheduled on Monday March 17th Wednesday March 19th — more effective and compelling.

http://beingwendyhsu.info/paperphone/

building design performance software

More Paperphone beta: fixed presets & key controls added!

Jonathan and I did some development work based on the feedback we got from you the last couple of days. We are releasing a second beta version of Paperphone. [Read about design ideas and background related to Paperphone.] In this version, we improved the user interface, added key controls and fixed presets, and resolved a Windows Runtime issue.

The new interface should be a little more intuitive than the previous one. I took some time to study the GUI (graphic user interface) of Ableton Live and came up with a new wireframe. We moved the master controls to the right edge of the frame, and rotated the volume indicators and controls to be vertical. We also color-coded the presets areas to be purple.

Paperhone: GUI beta2a
Paperhone: GUI beta2a

With the preset functions,  you can now experiment with effect presets that we have designed. These fixed presets include: megaphone, robot, archive, spacey, artifact, intercom. If you have suggestions for effect presets, please send us a screenshot of your settings along with a name suggestion for the preset. We would love to hear about your effect design in terms of sound, concept, and even implementation!

Per our tester Gabriel’s (@SanNuvola) suggestion, we added a feedback feature so that the user can take a live signal from the microphone, and then feed that back into the system to create a loop of “cumulative noises & silence.” Please use with cautions.

Lastly, we added a series of key controls so that the user can control the settings by hitting keys on their computer’s keyboard. For instance, you can click on the first letter of the effect name to turn on/off effect 1 (e.g. click “r” to activate reverb). You can also navigate through the preset menu via the arrow keys on the keyboard. Specific instructions are included in the patch.

Off you go, it’s play time!

Download Paperphone beta2 (.mxf 14mb)

System Requirement: Max, or Max Runtime. [If you don’t already have Max on your machine, please download Max Runtime to run the Paperphone patch.]

We value your feedback. If you have time, please respond to the following:

  • Which of the effects and effect combination are effective, fun, and useful? If you can, please share screenshots of your effect settings (and potential names of your preset configuration).
  • If you have time, please also help us develop its user experience by describing scenarios in which you would use Paperphone: thinking through the kind of prose + effect combination (which configuration of buttons to activate, how would you configure your presets, how would you navigate the controls throughout a paper, etc).
  • Does the interface seem intuitive to you? What can we do to improve it?

 

building design software

Paperphone: beta release!

Paperphone, user interface beta version
Paperphone, user interface beta version

Jonathan and I are excited to release our first beta version of Paperphone!

Paperphone is a scholarly voice playground. It is a vocal effect processor designed for scholarly papers. Designed to transform the role of the voice in scholarship, the user could apply audio effects (including distortion, reverb, echo, vocoder!, etc) to their voice during live paper presentations. Read about the rationale behind the project.

At this point, we are looking for feedback on its usability. We want to know what you think of the user interface and sound design.

  • Does the interface seem intuitive to you? What can we do to improve it?
  • Which of the effects and effect combination are effective, fun, and useful? If you can, please share screenshots of your effect settings (and potential names of your preset configuration).
  • If you have time, please also help us develop its user experience by describing scenarios in which you would use Paperphone: thinking through the kind of prose + effect combination (which configuration of buttons to activate, how would you configure your presets, how would you navigate the controls throughout a paper, etc).

We would be grateful if you would provide your feedback in the next couple of days, say, by this Monday March 3. Please email me your feedback at wendy dot f dot hsu at gmail.

Paperphone is built in the Max environment. If you don’t already have Max, you can download Max Runtime to run to the patch. Instructions for Paperhpone are included on the app’s interface. If you have Mira, the iPad controller for Max, you could control Paperphone using Mira. There may be bugs in the connection between Mira and Max, however.

Download Paperphone (.mxf 20MB, beta1)

To download Paperphone, check out this post.

Thanks for your support for the project. We are moving right along.